So Water and Shadow Spirits were up next and here they are. With all the Spirits I found it really useful to sketch them out first and then work them up as vector illustrations thereafter as its much easier to quickly get down those chaotic curves, erase and rinse-repeat until I'm happy.
With the Water Spirit, realising the varying density of the liquid was a good challenge and forming a face within the swirl of water that looked 'natural' and at the same time threatening took a few attempts. The leg work done in creation, exporting it as an alpha layer graphic for game use was not as taxing as I thought it might be...phew.
I'd been chewing over the Shadow Spirit since beginning this set of characters, as although it sounded the coolest unlike the others it didn't offer up as many possible solutions. I liked the idea of hair-like tendrils of darkness writhing from a half seen skull so worked that up.
Twenty-five down, nine to go... :D